Glad you liked. Its not easy to complete those month challenges but it came out well. This is next on my list after I release a real CBR game. Thanks for resching out.
Video Games United
Creator of
Recent community posts
Yes, but right now as I mentioned, I am working on another game. Keep in mind that this was created during a competition where we had a month to create a demo base on a theme. But I do plan on finishing it. This is not all there is to this game. I actually have all the mechanics planed out that weren't in this demo.
Sorry for the late reply. It seems that I didnt get an email indicating that you left me some feed back.
as far as 8 way movement, it can be done, the problem with that right now is that I am picky with my art. I just can't allow 8 way movement and not have the animation to go along with it. Although it can be done, but it will eat up the animation back very quickly. I do four frame movement for walking cycle. Adding that to 8 way movement you can see how the bank will feel up quick. Just because it's a nes game doesn't mean I want it to move like a nes game in terms of animation.
I can see this achievable if I was able to get the games engine to be built from the ground up, but working with nesmaker I basically have to work with double the limitations. One is the nes itself and the other is with nesmaker. Sadly I'm no coder. Yet at least.
The slow downs is due to having only 4 monsters per screen. Start adding projectiles and you can see the limits being reached. That is one of the nesmaker limits and even so, we try our best to prevent those slowdowns.
Nonetheless, I am happy that you enjoyed the game for what it's worth. It's not exactly how I imagined it but it's a mile stone to get to were I hope future projects can grow even further.
I am working on an actual full game which will be the start of Jins journey (prequel). So hopefully you'll look forward to it and hopefully you'll see some improvments.
Thanks again,
-FJ
Yes, this was done in a month. The greener area which the houses were my own tile set from a game I was working on, but the mountain, cave, and organic areas was all made in a month. Including the npcs, monsters, player, and comic board, and of course the title screen.
A friend of mine Paterico Pereira help with the dash coding, sound, and music. But yeah this wasn't easy. I put hours in daily to pull it off and still didn't include everything.
Glad you liked it.
" and I like how you made Florida look like a Temperate wonderland... like I bet the girl at the Wendy's in your Florida would know how to spell Alex and they wouldnt assign me to bathroom parking lot instead of a campsite at the KOA"
You kind of lost me in your analogy. Are you referring to it this way because I mentioned about your music? The comment wasn't meant to upset you, but to be aware. Even my stuff has flaws, but I take those criticism, note it down, and make improvements the best that I can. But thanks for your comment ^_^ can't wait to see improvements for both our projects and thank you for being honest.
NOOO! LOL save a lot when playing the demo. Any demo really. But don't worry there's things I will be fixing and adjusting so this doesn't happen. A lot of things I looked at it as an artist perspective and not the players. Im a gamer myself and when things didn't feel right I should had went with my gut feeling. But is a learning experience. But I am happy and grateful that people are enjoying the demo. It means a lot to me. Thank you.
Stuck how? only places you can get stuck now is if you dash up where there's only one tile which i have to fix it and make it two tiles solid away from the hud. I you got stuck in a block during transitioning stages that's the Nesmaker itself. Only two text glitches I know. One if you dash into the auto text and the other if you speak to Dale twice which is out of my hands lol
but glad you liked it :D
Love that YS and Link II feel to it. One thing I need to point out (people things its not too important) music is just as important. I enjoyed the game but that dungeon music was driving me crazy. BUT! I love the town house music. it had me laughing because (I am not sure if you intended it that way) the NPC's dance to the beat :D over all can't wait to see more coming from this game. Keep up the good work.
This has potential. I would say to test out more on when you are jumping up screens, I had a very hard time getting up to the platform when screens transitioned. but either way I can see the coming along. May before the sword swing animation add a blur to show that he swung it. and don't forget to add the stop animation when going from walk to crouch. it keeps going forward doing so but we all have our tech issues. Keep up the good work.
Hey Vufka,
Glad you enjoyed the game thus far. You mentioned you got stuck with the enemies? Can you explain what happened? Two known factors:
1: When I designed the stages I made certain screens have one tile away from the hud. Some how at the right distance the dash forces the players hitbox to reach the hud forcing it to the other screen. I adjusted some of the areas but I ran out of time to do it to everything else.
2: If you follow the path, say you went from one screen to another and it puts in an edge you weren't suppose to be in, sadly there's nothing we can do about it now. Its a current bug in NESmaker.