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(1 edit)

2) I understand but idea is to set our hands free and have some bonus when we return to the game window. Maybe halve gains once more if, this yet imaginary, auto is used. Currently game requires constant (every 5-10 mns) attention to progress. Don't get me wrong, i like this kind of games as well (not idle and without offline progression) but they usualy are a bit more rewarding.

Maybe some other mechanics... like base 'some%\hour(minute, second)' of best achieved resourse gains and Upgrade to increase this %? This will also help with offline gains if you plan on adding those.

3) This is just a suggestion, you don't have to listen to me at all :P

4) This would be just interesting to look at and think, so not obligatory at all. When you have time\desire\inspiration :)

5) Discord maybe? I am not pushing :)

2-3-4) These are all really interesting suggestions. I just don't know yet how much I will do this project. This is my second project on Unity (first for browsers) and I am already terrified of the code and architecture. For now, I am using it as an experiment (game mechanics, interactions, damage types, physics)

5) I dont use discord) Anyway, its better if everything is recorded here as a public forum. So I can get back to these ideas (if I start working on ergonomics and interface)

I should say it looks very solid for the second one, so i hope you won't drop it half-way to perfection or at least use your knoledge for Part 2 of it at some point :)

I like the first project more - this is complete and I did what I wanted (here I have not updated the version - but steam has an up-to-date version: https://store.steampowered.com/app/1349920/Caterpillarnoid/

Orkicidium it's much harder for me.

I hope so too)

Hmm, not into arcanoid atm but it reminded me of some very old game i liked at some point of my life, so will try it out 🙂

Orcs have great potential in terms of gameplay and depth, so i hope you'll continue work this way.