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Hey Lex! Very excited to see that you made a narrative focused game! I think most people took the prompt and leaned more towards action games, so it's nice to see your take. I also think the simplicity of the mechanics matches the simplicity of the inputs. Very easy to pick up and understand.

I think my one piece of critical feedback would have to be that it would be nice to have some sort of indication of how many dialogue options there are before silence is chosen as the response. It's not universal between options, and while I do understand the decision to make it "chaotic" on purpose, I think this little bit of polish could make it feel like a controlled chaos, where the player doesn't know what other options there are, but they do know that they could be locked into silence soon.

Even still, this is a great game! I always appreciate a nice non-linear narrative game :)

Agree with all this! I was definitely struggling to come up with a mechanic that felt like an authentic portrayal of dialogue (because you don't know what you're going to be thinking in the future) while also not being boring or unfair to the player. I think the answer to that is probably just that if I had more time, I would have written more so that there wouldn't be those gaps where you're locked into silence at all!