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(2 edits) (+1)

The mechanic is interesting. Is it inspired by The Talos Principle by any chance? Looking at your devlog, I'm happy the rewind is sped up. The art and music are both very atmospheric, and the player aminations are great. The one aesthetic critique that I have (which might also just be a personal problem) is that the levers were very hard to see against the background. The updated buttons are waaaay more readable, very nice! I didn't even see them the first time around. The last level was great, but am I wrong in saying that the replayed you is faster than originally inputted? it felt like almost double speed.

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In this level those squares are buttons, you need to press both of them at the same time.

About The Talos Principle, I have actually never played it LoL, maybe someone on the team was inspired though(I think not but who knows)

And Lastly the lever, we honestly didnt think it would be a problem, but maybe we were wrong LoL, the limitation of the Pallette definetly played a part there.

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true, the palette does make it rough. I would probably suggest  outlining it in the same way you did with the buttons in the update (since finding it doesn't seem like part of the puzzle)

Will definitely consider it for a future update

Thanks for playing and all helpful feedback.

I think you downloaded the original version hahaha! I really think that with the updated version you would be able to pass through that level. But if you don't want to play it again let me know and i'll tell you our secret hahaha

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updated my comment, you were right!

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Thanks so much for all the feedback, I've never played The Talos Principle tho, def will check that out, good references are always good. As for the replay speed, i think i made it not computing performance dependent and on my computer was almost the same speed, but i'll double check it, thanks for pointing that out and again for the feedback,  hope you enjoyed!