Nice art, nice gameplay, I really like this game!
Good job!
Criteria | Rank | Score* | Raw Score |
Concept | #41 | 3.222 | 3.222 |
Overall | #56 | 3.028 | 3.028 |
Use of the Limitation | #56 | 3.444 | 3.444 |
Presentation | #60 | 2.889 | 2.889 |
Enjoyment | #61 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Eduardo Petrópolis (https://kerbeks.itch.io/). João Pedro Saiago (https://jpsaiago.itch.io/). Raphael Duarte. Pedro Henrique Ferreira Carneiro (https://code-bender.itch.io/).
Software used
Aseprite, Unity
Cookies eaten
25
The mechanic is interesting. Is it inspired by The Talos Principle by any chance? Looking at your devlog, I'm happy the rewind is sped up. The art and music are both very atmospheric, and the player aminations are great. The one aesthetic critique that I have (which might also just be a personal problem) is that the levers were very hard to see against the background. The updated buttons are waaaay more readable, very nice! I didn't even see them the first time around. The last level was great, but am I wrong in saying that the replayed you is faster than originally inputted? it felt like almost double speed.
In this level those squares are buttons, you need to press both of them at the same time.
About The Talos Principle, I have actually never played it LoL, maybe someone on the team was inspired though(I think not but who knows)
And Lastly the lever, we honestly didnt think it would be a problem, but maybe we were wrong LoL, the limitation of the Pallette definetly played a part there.
Thanks so much for all the feedback, I've never played The Talos Principle tho, def will check that out, good references are always good. As for the replay speed, i think i made it not computing performance dependent and on my computer was almost the same speed, but i'll double check it, thanks for pointing that out and again for the feedback, hope you enjoyed!
I feel like this was inspired by divided dungeon but I got stuck on level 4 I had no idea how to use the buttons, I tried w and jumping on them but I have no idea how I disabled the laser on level 3, other than that the game looks nice but needs some polish, having to re watch your players movement every time is not great you already made their actions and waiting to move the second character can be a bit of a killer, apart from that the game looks really good, it's art is very nice and the sound is pretty chill, overall a good game.
nice art, however I found it difficult at first coz I didn't read the tutorial first lol but nice use of the limitation, noice.
I would also appreciate it if you could try out our game, thanks
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