Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Code Bender

20
Posts
6
Followers
4
Following
A member registered Sep 09, 2020 · View creator page →

Creator of

Recent community posts

The music is good, good start menu and i just think the controls could improve a lot, maybe try using w,a,s,d for movement instead of clicking with the mouse. Good work tho!

No problem! If you get some time, i would really appreciate if you play my game for feedback as well :)

Thank you so much for the comment! Really glad you liked it ^^

wow, the game is amazing! The music suits the ambient, but if you want to make more fast paced levels i would suggest speeding up the rythim. The concept has a lot of potential and i really liked the game overall!

Thanks so much for all the feedback, I've never played The Talos Principle tho, def will check that out, good references are always good. As for the replay speed, i think i made it not computing performance dependent and on my computer was almost the same speed, but i'll double check it, thanks for pointing that out and again for the feedback,  hope you enjoyed!

I think you downloaded the original version hahaha! I really think that with the updated version you would be able to pass through that level. But if you don't want to play it again let me know and i'll tell you our secret hahaha

The music is incredible, the radio vibe is amazing. Really good game overall, just need some balancing 

Awesome art, the soundtrack is good and it's a pretty cool chill game overall!

Totally, it reminded me of a game i played a long time ago that was an amazing multiplayer race with kind of airplanes, but they stayed mostly on the ground and could go up but there was a limit, but yours could be anyway you want to xD

If you can give feedback on my game too, i would really appreciate that ^^

(1 edit)

No problem =)  if you could play mine too and give feedback i would really appreciate 

I really enjoyed it, amazing work, really liked you did a good jump math, the movement is fun, the wall jump is buggy and idk if that's only in the webGL version but there's something wrong with the collider when you're climbing some platforms after the tutorial. the music could have more variation to it and the drum is a bit strange. good level design too

The art is cool, for me it's a good memory game. I tried to predict a lot the commands to put on the queue but it's a lot more abou memorizing the previous commands as it is right now for me. Good game tho :)

so the secret is not sleeping at all xD

This is amazing, i think if you improve the controls and make it more fast paced, it would be a great multiplayer game, with a race system! Incredible work for a game jam, you did a lot in so little time

I just think it could fit the theme more and the sound of when you die for the spike rocks kind of made me nervous hahaha. But i liked the game mechanics, the level design is great, and i like that it's challenging. Great work!

The art is amazinng, it took me a bit of time to understand what to do and got stuck on the first run( on the clue screen). But the music, art are awesome and the general idea is pretty interesting!

Hey, we just uploaded an update with some really good changes.  I made a devlog explaining the changes! :)

Thanks a lot for playing, i'm glad you found it a good game overall. I'm currently working on making the rewind faster and the buttons a little bit more intuitive. But thank you again for playing it and for the feedback, it means a lot to us, def will work on polishing it a bit! :)

thanks for the comment, i also played your game and gave feedback.

Hey, i liked the character's design, i think the gameplay should be more challenging tho, as for the music it felt really good but made me want a musical loop with more variations(i didn't have time to do that for mine as well xD). And a bit of advice for whoever was programming: you probably used rigidbody for the character movement, but as it uses friction(drag), the player in your game is getting stuck on walls if you keep pushing him against it. You need to use physics materials so the player doesn't get stuck on walls.