The music is good, good start menu and i just think the controls could improve a lot, maybe try using w,a,s,d for movement instead of clicking with the mouse. Good work tho!
Code Bender
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Thanks so much for all the feedback, I've never played The Talos Principle tho, def will check that out, good references are always good. As for the replay speed, i think i made it not computing performance dependent and on my computer was almost the same speed, but i'll double check it, thanks for pointing that out and again for the feedback, hope you enjoyed!
Totally, it reminded me of a game i played a long time ago that was an amazing multiplayer race with kind of airplanes, but they stayed mostly on the ground and could go up but there was a limit, but yours could be anyway you want to xD
If you can give feedback on my game too, i would really appreciate that ^^
I really enjoyed it, amazing work, really liked you did a good jump math, the movement is fun, the wall jump is buggy and idk if that's only in the webGL version but there's something wrong with the collider when you're climbing some platforms after the tutorial. the music could have more variation to it and the drum is a bit strange. good level design too
Hey, i liked the character's design, i think the gameplay should be more challenging tho, as for the music it felt really good but made me want a musical loop with more variations(i didn't have time to do that for mine as well xD). And a bit of advice for whoever was programming: you probably used rigidbody for the character movement, but as it uses friction(drag), the player in your game is getting stuck on walls if you keep pushing him against it. You need to use physics materials so the player doesn't get stuck on walls.