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paperstack

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A member registered Sep 17, 2020 · View creator page →

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it's likely due to really bad load times right now; depending on the machine and browser the project can be a bit unpredictable. once voting ends we're definitely going to better optimize everything!

not yet! still trying to finish the dating sim ending with the balloon

really liked how everything slowly opened up the more you played. the chiptune synth sound effects were really well placed and helped contribute to the off-putting atmosphere!

choosing keybinds in this way was really well executed and something i haven't seen done this seamlessly before. pixel art and animations are also great and really well polished!

i really liked the idea of how being drunk would affect each minigame in different ways! eventually i learned drinking as much as possible was the most beneficial thing to do in order to win, just like in real life

was really satisfying and a bit heartbreaking to see all the twigs burn at the end of each level. more games should have a clap button! 

i seriously think this is the funniest game of the jam i've played. i couldn't believe that one guy wasn't even a teacher, i still feel betrayed 

really fun to just witness how chaotic things get in such a short time as orders pile up! also i would like to speak to whoever is ordering a blended egg

the physics were really entertaining to play with. i did a lot of very bad jobs, but hearing 'deliver the pizza' every level really helped me not lose sight of my goal! 

finally hitting the switch felt better than i ever could've expected. got a little bit emotional after the third act as well. 

aesthetics and tileset were nice and ominous. i'm pretty stupid but level four had me stuck for a while!

i loved teddy's bear puns in the face of stress and unimaginable horrors. gameplay was fun and enjoyed being able to interact with some of the world!

i hate that that one spot of the floor made it in lmao i cant wait to fix it. the blackjack rules there should definitely be changed too. thanks for playing! 

controls on keyboard are definitely a bit tricky, but i had a lot of fun just skating around! feels like this could keep evolving into something really interesting

super super interesting movement. it would be really cool to see a pro play this

i'm not sure how this game exists but i am so happy it does. art style is super trippy and unique, and smoking a cigarette after tearing apart evil cars never felt so good

climbing animation was very funny and the gameboy aesthetic was really done well. was honestly surprised at how difficult some of the jumps were later in the game

was fun to figure out how the power system worked! could definitely play this one for a while

appreciate it!

thanks for playing!

thanks for playing! i tried running it on firefox and on that experience it was definitely laggier than on chrome, but yeah we'll be working on lag reduction for sure 

appreciate it! yeah that's a good point we'll fix that 

art style was cool and had a lot of character! loved how smooth the transitions were between different games

everything about this was so slick and polished; the overall animation and art style was executed so well. i'm pretty stupid so during the boss' final attack i wound up circling him for like a minute straight without realizing i could hit him

movement was so fun to learn, it felt like part platformer part trick shot compilation. ending was funny too

this genuinely made me laugh


it's also extremely well made. i really liked unlocking everything on the skill tree. 

the dialogue was really nice! it's great to see a game warning about the dangers of gambling

really great visuals and music! feels like something from coolmathgames  i would secretly play during class in elementary school

genuinely funny. i cried at the ending and had to pull myself together to write this comment

really elegant premise and great execution! always happy to see some crab-type games

this was incredibly well done, i wish i bought the music player earlier. all of the tracks go hard

art style is very cohesive and fun! i loved how your microgame performance was tied into hitting the machine at the end

i fw this bro keep making stuff

great visuals, very fitting music for overall style. fun, simple, and a nice take on the theme. strangely addictive too, i continued to want to play and make the most powerful, chaotic spaceship possible. 

great game, great concept, great execution. visuals were simple and good, the "static" effect used for the ants got the point across very well. some of the early levels felt confusing, camel and retrograde beat themselves if you draw nothing. the game seemed to really hit its stride by the fall levels. from here on the levels felt very original and well designed, using the physics and jump mechanic of the ant in creative and intuitive ways. slide and the last level stand out to me especially. had a lot of fun with this one, great work!

great concept, especially for the theme. the music is catchy, the art is clear, and the animation is expressive. it took me a minute to get the hang of, but juggling the character and the pieces is both chaotic and a lot of fun.

thanks! the controls are clunky, i would have loved to add momentum and better physics if i had more time. i apologize i was so inconsiderate when it came to forcing ketchup on the player. i realize now that was a very selfish decision. 

funny comment, thank you!

thanks for your feedback!

thanks!

thanks! i just searched up i-fluid, it looks great. reminds me of old games i used to play in elementary school.