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I love the animation/art style of this game its very cute. The jumping and movement feels nice and refined. But the gameplay feels lacking, the purpose of the enemies isn't quite clear as I've always jumped over them because the combat felt boring / unnecessary, and since the combat wasn't interesting I almost never switched out of ghost mode because their was never a reason, and the puzzles involving ghost platforms is close to non existent.


How to fix

I would recommend making the gamer more linear as you go room to room fighting enemies, and solving puzzles. Get rid of mana, and just add a small cooldown till you can shoot again( its not fun to wait ). Make enemies more threating, make their attack boxes bigger, and get them to do more damage. Or just make it a instakill. Dying has no penalty so id recommend restarting the previously mentioned linear room system. 

The game has protentional and a neat idea you just need to work on your level design.

- Kolocop

Thanks for the feedback! I see where you are coming from with refining the combat and sorts, it is quite useless in its current state. The game was originally meant to be linear but since it was my first game and game jam it took a long time to get a lot of the basics down so I decided to make it more speedrun based. I do like the recommendations you have put in place and if I pursue this further I will be sure to keep them in mind, thanks! Have fun with the rest of the jam!