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Oh I see. My logic was to stay away from mirrors since evil spirits would attack and remove SP on the ones I remember interacting with, but no that does make sense. I didn't spot the different animation shining more on the mirror, I think it's a clever idea but for some of us who don't spot it yes giving another clue / hint would resolve getting stuck. I got all the Memory Cards now and I'm glad I continued with your game because, choosing the right path, that final fight was something, I enjoyed your animations and how it played out. Nice job! : ) Now after some combat, I enjoyed your game design ideas of giving us the option to customize the characters and for us to choose the skills to give them. Good luck with what you do next PikaMew! : )

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Thanks a lot for giving the game a chance and your feedback! I appreciate the encouragement!

I'm sorry. I tried to convey the information to the player by animations. And cursed events are showing some kind of purple aura (the same animation for the last enemy's casting animation). But apparently this wasn't clear enough. This was a massive design flaw on my part for so many players to not figure out the clues.

Again, thank you and have a nice day!

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I think part of it is that I don't often play the horror genre type of games, and even though I think I can interact and check everything when stuck I clearly missed something that should've for me been obvious enough, no worries though ^^ I still agree with the view to make it easier for players, for those that don't as easily spot things. Or if you plan to develop a game like this further perhaps difficulty options that can be enabled an disabled on whether more clues appear would be a good approach (as simple as that, not turned into something too difficulty or complex for you the developer). That would be one way to satisfy players that want it either way. Your Joy animation in the boss battle was a lot of fun. Thanks, you too! : )