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Thank you for that experience.

I've reviewed well over 25 games in the past 2 days.

This was a pleasant break for my ears and brain.

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(of course here comes the criticism)

-Nothing was really happening. Some water spray, from the waterfall, some shadows of birds over heard, ripples on the water, or just some leaves blowing would have made the world feel much more alive.
-There are a range of bugs/glitches/poor design like:
     -You slide whenever you're on a slope.
     -There's a tree hovering off of the ground across the road from the rock formation.
-And the game feels like it's chugging/unresponsive. I'm ok with and was expecting slow, but it feels like the game take a fraction of a second or two too long to react to my input.
_________________________________

Again though, pleasant experience amongst a sea of bombastic colorful games.
Thank you.

(+1)

Thank you for your feedback. I assumed that many games would be more action/concentration heavy, so I thought maybe a calm game would stand out this way. I am happy to hear that I achieved the game experience I wanted.

And yes, your criticism is warranted, I am aware of the bugs. This has been my first 3D game, so there were a few things I simply did not know how to properly tweak to how I wanted them. Also, I know exactly which tree you mean, I noticed it shortly after the submission ended (as these things usually go).
I too felt that the environment was a bit too static. I had some particle effects and the like in my stretch goals list, but unfortunately didn't get to them. Maybe if I work on the game a bit after the jam, who knows.

Thats fair.  :)

Game jam time limited get all of us like that, I had to cut stuff too.