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(+1)

I like the look, feel, and the fact that there's a story at all.

The mechanics work well, there is a lot of variety in the pick ups, and the music and sound work well with the game you've made.

But...
-The harder your game is, the less you can rely on rng, because the player will feel like they were screwed over by it. My last run was won purely because of rng, not because of my own skills improving. Maybe next time you try this, create a mixture of authored and rng events. Maybe make the bombs spawn on a timer, or have them spawn based on how many enemies there are on screen, I had them spawn a bunch when there were like 1-4 enemies on screen.
-The base volume is too high, I had to crank my headphones down to the lowest setting to get it to a comfortable level.
-Some juice would have made the game feel better. The sounds were good, but some screen shake when you use a bomb, or rockets would have made it feel better to play.

All in all,
I really enjoyed it, and with a few tweaks here and there to the rng it would get over that hump from good to great.

(+1)

amazing. Thanks so much for the feedback, I really appreciate you taking the time to play. I agree with the rng, it was much more random than it is now. At first I simply had the game engine pick a random pickup and spawn it.  Before the end of the Jam I grouped them into 4s and when you have collected all 4 in that group they no longer spawn. It's still probably a bit too random so something I can work on.