Pretty fun indiana jones-esque take on the theme, with nice risk/difficult progression after each treasure obtained, but some more time to polish it could really elevate what's there.
-Favorite part was the different kinds of treasures that would change the difficulty of your trip back, and how there were benefits to gaining them in a different order.
-Strengthening feedback/anticipation, like where the boulders were spawning would have helped a lot. And more fine tuned values given to the treasures/scoring formula to make that feel like a more valuable goal would have been good. I think tightening all that up and having a no death final score runthrough could be neat given its current length.