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(+1)

Haha, a real cookie monster! That monster gave me some anxiety for real.

Couldn't read the beginning letter, tried many times, it fades too quickly and is half broken.

Enjoyed throwing furniture around but didn't understand what I was trying to accomplish. I know feeding him cookies/books made him very rampagey which made me scared, but ultimately felt there was little purpose.

What if he were trying to eat cookies/books and you were trying to move furniture around/keep his interests elsewhere to keep him happy, and earned points for time spent being happy? That would make more sense to me :]

(+1)

The letter is only shown for that short amount of time and then broken on purpose because we just want to give an idea that there are things you should and shouldn't feed it, and the point of the game is to try and find out which ones will keep him calm. That's it. We spent most of our time struggling to get it performant and obviously didn't succeed. The game design was quite neglected because of that, but its more supposed to be a playground where everything breaks. I think I wanted an ending where at some point time runs out and the owner comes back and then reacts depending on how destroyed the apartment is, and what mood the monster is in, but since you can't really place furniture properly back where it belongs, that would be too much too ask.

If people just throw stuff around and have fun, that's the most I'm expecting out of this prototype. And hopefully think its cute :P