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(+1)

I didn't know which version of the game I should play so I just went for the latest one (v0.03).

It took me a long time to figure out how I was supposed to use the arrow keys to control the fishing, especially since if you don't do anything you still gain sanctity points, although at a slower rate. I tried different buttons, I tried mashing, I tried slow tapping. Eventually I got it to work though and I won the game.

I liked the idea of the colour returning and happy audio starting to play as you began to feel better.

There were some very good philosophical concepts in this game but clearly you needed more time to implement actual gameplay. I would have loved to have had a few different activities to try out and maybe some interruptions that pull him away from that feeling of sanctity (life getting in the way of happiness) so that there's some conflict in the gameplay.

(+1)

I totally agree with you.

A big idea of the game is the progression system, that is colour and upbeat audio returning to the character's base, being a metaphor for one's mental state.

The fishing task / minigame was kinda shoehorned in for the sake of a having a challenge for the player and actually gamifying the experience. The team definitely expressed that was something to be improved upon; original idea was to have multiple things for the player to do, but as jams usually go, we minimized our scope.

Appreciate the thorough feedback :)

You guys might find this game interesting: Take A Walk With Me.

It's a different theme but it also tackles philosophical concepts in a contemplative, it's-not-really-a-game-but-it's-a-game way. With a philosophical game you still have to give the player some sort of action to perform, even if it is just walking or moving into a room or something, otherwise it's a film. It doesn't have to be a gamified action however.