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(+1)

I totally agree with you.

A big idea of the game is the progression system, that is colour and upbeat audio returning to the character's base, being a metaphor for one's mental state.

The fishing task / minigame was kinda shoehorned in for the sake of a having a challenge for the player and actually gamifying the experience. The team definitely expressed that was something to be improved upon; original idea was to have multiple things for the player to do, but as jams usually go, we minimized our scope.

Appreciate the thorough feedback :)

You guys might find this game interesting: Take A Walk With Me.

It's a different theme but it also tackles philosophical concepts in a contemplative, it's-not-really-a-game-but-it's-a-game way. With a philosophical game you still have to give the player some sort of action to perform, even if it is just walking or moving into a room or something, otherwise it's a film. It doesn't have to be a gamified action however.