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Megaguy32

17
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5
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A member registered Apr 10, 2019 · View creator page →

Creator of

Recent community posts

Hey thanks, updated. Submitted on whatever energy my last braincell had left😅

Cool and very atmospheric, I really like the sound and art.
The naturalistic elements are amazing, the fact that the moon's gravity pulls the island is a really apt thematic touch.
been moving around for a few minutes and didn't find the lava island, perhaps a form of guidance can be implemented in theme , like puffs  of  ash coming from it's direction, or a flock birds showing the way.

This game made me think of Pocahontas for the MegaDrive / Genesis, I think its got a similar vibe.

Thanks for the review! Yeah we saw an opportunity for puns were on the cards and decided to take the chance

Yo meta_system, thanks for the thorough review🙌
You're far from dumb, the game's unfinished and you gave it the time of day to explore as well, its much appreciated;
And you're right, we learnt a lot this jam and plan to put those skills to good use next time🦾

I know it's a bit late to request this,
But is the asset pack able to be tagged as creative commons zero to make it easier to find as an amazing work in the Public Domain?
Thank you very much for the pack!

Thanks for playing and the feedback :)

;-;

haha, an endearing game.

I like the format the game is presented in, and some very clever storytelling. I even felt some suspense and intrigue due to the good mixture of visuals and audio.

Nothing really comes to mind in terms of fixes / minor improvements that wouldn't be considered feature creep, its a well contained game that delivers.

Additional features I could suggest are a chapter select system, overview of the branching choices, completionist bonus, secrets.

Well done, its a great entry!

Reading is not a great skill of mine, but despite it you presented a good well written story.

The text effects were mostly beautiful, though sometimes they make it really hard to read.

and sometimes the buttons are slow to show up, perhaps make the buttons or the presentation speed up if the mouse is clicked.

Nice touch of African mythology, I feel myself inspired, Might delve into it myself in future dev ventures.

This game reminded me of the dreams section in the game "Lost Odyssey",


Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Shall probably focus on controls in the future

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

haha congrats! and thanks

yes, I think looking into better / optional controls is a good idea for future jams / projects.

I'm a fan of inserting abstract concepts and metaphors into my games, there's a good chance these ideas will be fleshed out down the line.

I totally agree with you.

A big idea of the game is the progression system, that is colour and upbeat audio returning to the character's base, being a metaphor for one's mental state.

The fishing task / minigame was kinda shoehorned in for the sake of a having a challenge for the player and actually gamifying the experience. The team definitely expressed that was something to be improved upon; original idea was to have multiple things for the player to do, but as jams usually go, we minimized our scope.

Appreciate the thorough feedback :)

Well if there's not going to be a theme this year, and I don't see any prompts yet, then I might as well suggest my own.
How about... "Half Minute"