Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Life has colourView game page

"Life is not a problem to be solved but a reality to be experienced" - Soren Kierkegaas
Submitted by Megaguy32 — 1 day, 6 hours before the deadline
Add to collection

Play game

Life has colour's itch.io page

Names and Email Addresses of Team Members
Ethan/Megaguy32 (Programmer/Code Monkey)
Darren/Playersup (Design/Art)
Lloyd/Comrade (Design/Audio)

Categories Your Team is Eligible for
72 hour entry

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I quite liked it, I read through the writeup in the menu before starting the game so I knew how to control the fishing minigame. it only took a couple days to win and it was really cool to see the progression  of colour through the guys room during that time. 
One thing I  found was that it was pretty tricky to get a hold of the minigame when it was bouncing around, but I suppose that plays into the feeling of losing control and trying to get a grip on things.

Overall, Nice stuff! Keen to see what you all make in the future :)

Developer(+1)

Thanks for playing and the feedback :)

Host

Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020". 

So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!

Submitted(+1)

I didn't know which version of the game I should play so I just went for the latest one (v0.03).

It took me a long time to figure out how I was supposed to use the arrow keys to control the fishing, especially since if you don't do anything you still gain sanctity points, although at a slower rate. I tried different buttons, I tried mashing, I tried slow tapping. Eventually I got it to work though and I won the game.

I liked the idea of the colour returning and happy audio starting to play as you began to feel better.

There were some very good philosophical concepts in this game but clearly you needed more time to implement actual gameplay. I would have loved to have had a few different activities to try out and maybe some interruptions that pull him away from that feeling of sanctity (life getting in the way of happiness) so that there's some conflict in the gameplay.

Developer(+1)

I totally agree with you.

A big idea of the game is the progression system, that is colour and upbeat audio returning to the character's base, being a metaphor for one's mental state.

The fishing task / minigame was kinda shoehorned in for the sake of a having a challenge for the player and actually gamifying the experience. The team definitely expressed that was something to be improved upon; original idea was to have multiple things for the player to do, but as jams usually go, we minimized our scope.

Appreciate the thorough feedback :)

Submitted

You guys might find this game interesting: Take A Walk With Me.

It's a different theme but it also tackles philosophical concepts in a contemplative, it's-not-really-a-game-but-it's-a-game way. With a philosophical game you still have to give the player some sort of action to perform, even if it is just walking or moving into a room or something, otherwise it's a film. It doesn't have to be a gamified action however.

Submitted(+1)

I really liked a lot about this, even the uncertainty which I found made it more exciting. I'd love to see more levels/see where it goes if it were to go. It also made me realise I really prefer wasd. And I won lol.

Developer

haha congrats! and thanks

yes, I think looking into better / optional controls is a good idea for future jams / projects.

I'm a fan of inserting abstract concepts and metaphors into my games, there's a good chance these ideas will be fleshed out down the line.

Submitted(+1)

i liked the quotes but was uncertain as to the gameplay. but maybe that was the point

Developer

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Submitted(+1)

Cute graphics and some interesting quotes!

Wasn't sure what to do though.

Maybe a bit more of a defined goal would of helped as well as describing what each of your elements mean.

But good effort! :)

Developer(+1)

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Submitted(+1)

Hi guys! Well done on getting your game in!

I, also, am not sure what to do... I've walked around and tried to click stuff and... could you add some controls into the description so was can get into your hard work a bit more?

Developer(+1)

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.

Shall probably focus on controls in the future

Submitted (1 edit) (+2)

A bit confused, not sure what actually to do in the game haha.

Seems like I have to control the round meter with arrow keys? Always, would be cool to know where 'sanctity' fits in and what some of the stuff on the screen means.  

Cool premise. Like the quotes.  

Maybe if you could add some more info on the gameplay in the description, it could help players understand the mechanics a bit more:) 

Developer

Appreciate the feedback. Yes, conveying instruction or the idea to the player is something to be worked on.