Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice first jam submission!

I really loved the colour palette you used!

The game was pretty hard, you got swarmed by the mammoths faster than you could shoot, and fleeing didn’t work because they slightly faster than you. (And you slow down when shooting arrows.) I finally found a decent strategy, you start my running and shooting a few arrows, and once there are too much mammoths you spam click.

I also reach higher scores that 15, up to 29/15 I think. But I did win once, at ~20/15 after killing a big mammoth. But some other times I had also slayed the big ones and a score higher than 15, and still didn’t win. I’m not sure if I didn’t understand the actual winning conditions, or if it is just a little buggy.

For the control, it felt pretty good moving around, targeting and shooting. I would have liked the WASD keys for movement for confort. There seems to be the WASD equivalent of the AZERTY layout, but yeah I had a QWERTY.

Anyway, well done for your first jam!

(+1)

And I forgot to mention a small detail: you added a linux build on itch.io, but marked it as a android!

(1 edit)

Thank you very much !

To be honest, I couldn't find a way to shoot while running so I opted for a state machine in order to correctly display the character's animations. That is why when you shoot, the character stops and it slows down the movement - something I don't like too much in my game by the way. I need to figure out how to deal with this.

I also found  during my tests that the conditions for victory weren't right, but I didn't have the time to correct them.

The controls for the QWERTY keyboard have been forgotten but that's something I'll take into account in my next games!

PS: I fixed the Linux build ;)