Oh no :((( I'll try to upload another linux version soon!
Oberyin
Creator of
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Wow, I loved it!!! You guys did a very good job, the concept is good, the art fits really well in the game and most importantly, I enjoyed playing it :)
It is also well balanced, I had a hard time fighting the south boss with 4 dices but once I got my 5th dice, it became easier and I destroyed those blobs who taunted me.
I think there is a small bug in the display when we sacrifice a value of 7 dice to double the power of our dice. When we put the first dice of value X to heal, defend or attack, the value is not doubled. The value is only updated when you put a die of value Y but the total climbs very quickly from X to 2X+2Y.
Damn, that's too bad... I was a little short on time and I suspect there are a lot of bugs left but I never got this one.
I will try to fix the bugs and upload a post jam version if I have some free time in the coming weeks.
Thanks anyway for playing and taking the time to write a comment, it's nice!
Yes, I liked the idea of the radar but it only indicates enemies. I think you could also indicate the houses to be delivered.
For exemple, when the houses are nearby, there could be an icon on the radar and when they are too far away from the player, small triangles on the edge of the radar that point in the direction of the houses would be fine.
Thank you very much !
To be honest, I couldn't find a way to shoot while running so I opted for a state machine in order to correctly display the character's animations. That is why when you shoot, the character stops and it slows down the movement - something I don't like too much in my game by the way. I need to figure out how to deal with this.
I also found during my tests that the conditions for victory weren't right, but I didn't have the time to correct them.
The controls for the QWERTY keyboard have been forgotten but that's something I'll take into account in my next games!
PS: I fixed the Linux build ;)
Well done, you have proved that you are a true warrior ! It was difficult, but you found the way.
Thank you for the remark, I will try to work a bit more on the controls (and on audio also) next time.
Of course, it's just a small prototype and adding power-ups, mechanics, enemies and environments would be very interesting ways to improve it.
Thank you very much !
I thought about the controls for my AZERTY keyboard but i forgot about QWERTY - my bad... Adding a small menu to change the controls might be helpful.
Yes good suggestion, I thought of deactivating the physics of dead mammoths but I ran out of time (as for the audio unfortunately).
Well done !
I wanted to introduce levels of difficulty but I ran out of time. I had a choice between a fairly easy game or a challenging one and I thought it wouldn't be fun if it was too simple.
Good remark, one quickly finds oneself blocked by the pile of mammoths. One improvement that I also didn't have time to add was to disable the dead body physics.