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1) The game's economy needs a drastic rebalancing, at the moment the price for selling crafted items is far below the value of selling the individual components, meaning that there is no value in crafting for the purposes of profit (specifically to meet the debt questline). The best value for investment is literally fishing, as the fish are incredibly simple to get in bulk. Slave pricing is similarly affected, there's very little added value in training them for the purposes of reselling.


A good rule of thumb is that the value of selling an item should be equal to the cost of the components plus some markup percentage to represent the crafting time.


The same thing goes for quests to some degree, many of them are not worth the cost of purchasing the quest requirements, be they items or slaves, in order  to complete them. Granted the favour is some added value but combined with the way the rest of the economy is currently setup it stands out quite a bit.


2) There's currently no way to directly leverage your charm for monetary gain, while the quest reward stuff can eventually come online to provide some extra value, it would be great to have some kind of profession which could use it more directly.


3) There's no indication during character creation as to which of the races has a unique class, the guesswork is rather obnoxious. A line in the race description detailing if they have one would be greatly appreciated.


4) It would also be greatly appreciated if there were some more starting class variety for the master. For whatever reason Harlot is not available, like it is for starting Slaves. This limits the amount of ways you can leverage your starting attributes.


5) This is purely anecdotal, so I'm unsure as to whether or not it has already been accounted for, but having quests be influenced by your gender generation percentages would be greatly appreciated. I played a game with 25% male slave generation and got something along the lines of 3 or 4 quests for male slaves. Similarly it would be good to have an indicator as to where Futanari sit on this spectrum, as they could be considered both or their own separate category.


6) There's something off about the smalltown shops. I've had a couple of times where I've sold stuff and not gotten the gold, and the shop doesn't always want to close meaning I have to go back to the main town, open and close the shop to get the window to close properly.


7) It would be nice to have somewhere in the quest descriptions for the "kill X monsters of Y type" quests that inform you as to where those creatures are.

1. Prices for most items are set lower than their material value so you can purchase them for cheaper price, not to let you profit from crafting anything.

2. Will be added eventually

3. Not sure I want that, because classes are not mandatory to progress or anything, I like them to be special things to be discovered

4. You can mod them in pretty easily

I suspect you're aware of this but a lot of Submission based stuff hasn't been updated to reflect the removal of that (eg the Writ of Exemption),  a quick placeholder could be to set all generated characters to 100 Submission unless you're intending to reintroduce it. 

I thought I removed most of them. Can you name others?

I'll do a check through and make a list. I noticed the writ of exemption , and did a search for Submission and found a lot of hits and verified it was still being set to the original default, so it's possible that I'm just looking at dead code/ files that aren't used.

Okay, did a check:

Effects.gd - date_bonus / date_bonus_t (Harmless but the description may confuse people)

TutorialNode - skills  (still suggests that Submission / Loyalty can lead to infinite work)

SlaveList - Obedience colouring (harmless but may cause confusing colour changes if submission gets really high through some means)

SlavePanel - Still involved in obedience decay calculations (Harmless)

PositionSelectMenu: Submission still used for checking combat refusal (Harmless) 

Dating: Fear description still mentions Submission + CalculateResults text

CharacterClass: Escape chance (harmless but could theoretically prevent Escape if it got high enough somehow)

Localization / En / Main: Several descriptions 

hi could u plz make you awsum game to android platform plz :)) and merry x mass to you and to you family and friends and also happy up coming new year 2021 to you and to your family and friends and stay safe :D