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1. Prices for most items are set lower than their material value so you can purchase them for cheaper price, not to let you profit from crafting anything.

2. Will be added eventually

3. Not sure I want that, because classes are not mandatory to progress or anything, I like them to be special things to be discovered

4. You can mod them in pretty easily

I suspect you're aware of this but a lot of Submission based stuff hasn't been updated to reflect the removal of that (eg the Writ of Exemption),  a quick placeholder could be to set all generated characters to 100 Submission unless you're intending to reintroduce it. 

I thought I removed most of them. Can you name others?

I'll do a check through and make a list. I noticed the writ of exemption , and did a search for Submission and found a lot of hits and verified it was still being set to the original default, so it's possible that I'm just looking at dead code/ files that aren't used.

Okay, did a check:

Effects.gd - date_bonus / date_bonus_t (Harmless but the description may confuse people)

TutorialNode - skills  (still suggests that Submission / Loyalty can lead to infinite work)

SlaveList - Obedience colouring (harmless but may cause confusing colour changes if submission gets really high through some means)

SlavePanel - Still involved in obedience decay calculations (Harmless)

PositionSelectMenu: Submission still used for checking combat refusal (Harmless) 

Dating: Fear description still mentions Submission + CalculateResults text

CharacterClass: Escape chance (harmless but could theoretically prevent Escape if it got high enough somehow)

Localization / En / Main: Several descriptions 

hi could u plz make you awsum game to android platform plz :)) and merry x mass to you and to you family and friends and also happy up coming new year 2021 to you and to your family and friends and stay safe :D