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The art style's adorable, I felt really bad letting those red blood cells get hurt! ^_^ I had trouble enjoying the game for long because of the controls, though. Sometimes it felt too sensitive and other times it felt like I had to wait for the ship to build up momentum before I could go in the direction I wanted. I love the concept, visuals and sound but I feel like WASD for movement and mouse for aiming would've been more intuitive. Or, if you wanted to keep the rotation mechanic, use the arrow keys for rotating and W for moving forward. 

Thanks for the reply Ink! : )
Yeah we definitely need to find a couple of friends to try our games out before release.
After two days of development we just got used to this kind of movement and couldn't realize it wasn't ideal. 
Thanks for the suggestion! And wish you well : )