i hope its not to anoying i keep asking, hopefully others can use the answers aswell :)
when i change the players cord, to the image you can see here, i still spawn a completly diffrent place as you can see from the little movie i made https://imgur.com/a/2GjvfN2
if i change the classes to only allow the knight, it works fine, if i do anything else it crashes with:
ERROR in
action number 1
of Create Event
for object obj_charactercustomization_setup:
Variable obj_verticalmenu.class_name_array(102753, -2147483648) not set before reading it.
at gml_Script_minit_title_charactercustomization (line 20) - ggui_menu_add_option_multichoice(mev_adjustmultichoice, "Class", "Character profession. Has large impact on abilities.", pcust_CLASS, current_customization[pcust_CLASS], class_name_array,
############################################################################################
gml_Script_minit_title_charactercustomization (line 20)
gml_Object_obj_charactercustomization_setup_Create_0 (line 96) - minit_title_charactercustomization()
also happens if i set #macro playerclass_MERCENARY 0 and KNIGHT to 3.
It seems the KNIGHT one is hardcoded to be used as a default in a lot of places?
the enemy is calling script_execute(state) where is that state script? the search in gml does not seem to find it?
how is the animation set on player/enemies?
the light around the player what controls that? i want to implant night/day so having the light controled by an item would be nice. (light radius).
i can see some areas has 2 pictures for paralex, and some have 3? how is that controlled?
Any way to expand the tileset to allow for more tiles? i an see i can easy extend it to allow for more background objects like trees? what if i want more tiles to paint levels with, that has collision? (the reason i asked is becaus i bought this tileset
and i would like to keep some more of the tiles to paint levels with. it does not matter if the auto tile system does not use it, as long i can place it to fine tune the level with.