Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

The animation on the cat is so good! Mews and mauws also spot on.

I also like the chill atmosphere the music makes. Atmosphere in general is just very good, I like the ‘no explanation, it’s all a bit mysterious’ vibe.

There where a couple of glitches with the restart system I think. Most of the time it would put me back to retry a section, but sometimes I had to start at the beginning. There where even a couple of spots where I became invulnerable (something to do with holding a key pressed maybe?) – also I never can get the hang of wall-jump mechanics in any game, but that’s mostly on me.

(Would’ve liked it for it to be a little more clear that plants are climbable. But that’s probably because I’m very tired right now. the (rest) of the signposting/sneaky tutorialization is very well done.)

The most enjoyable was when you know a section, and just watching the resulting acrobatics :-)

EDIT: I see you uploaded a Linux build. Apart from not being able to enter full-screen mode, it works great! (Maybe a little bit smoother even than on my Win-box.)

(+1)

thanks so much for the feedbacks!

yeah there's a million bugs haha! I was a bit ambitious for a first game jam...

So... for the wall jump, the trick is you dont want to loose the "momentum", meaning you dont want to wait for the cat to slow down before jumping. But that's a bit tricky and I might change that because  I think most of us are expecting the jump to be the same strength no matter the initial speed.

I was about to add some subtle explanations in the tutorial part.

For the spawning and invincibility bugs, I have to look at it, it happens so randomly I have no idea for now. It happened even before the deadline but I didnt have the time to fix it.

So many stuff are unfinished, like the first enemies, there's just floating cubes haha...

I wanted to do an intro too to explain a bit the story.  Anyway.

-- interesting for the Linux build. I couldnt test it so, good to know!