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Thanks for the feedback!  I'm a bit trash at puzzle design and knew that I didn't have any communication to the player about the robot frame abilities, so I leaned towards giving the player more time to move and explore.

No problem and no worries! That actually makes a lot of sense to give them more time and let them find their own way. I think if you tightened it up and had enough people playtest and find the most optimal routes that would give you the best results for a balanced middle ground. Keep up the good work!