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I'm curious, is there a reason enemies remain after they dom the PC?

That's a good question.


The thing is, that the player did not beat the enemy in any way, so they are still there.
But u gave me a good idea. I will make a passive ability that does exactly that. Something in the sub skill making the enemy so exhausted, that they can't continue fighting. So that they lay around or disappear or something like that.

Now I just need a lewd name for that skill...

Im glad UMadeThisToAskMoreQuestions in the end. :3

"Power bottom?"  "Too much to handle?"  "Gratitude?"  Whatever name you choose will likely be determines by what EXACTLY the skill does. 

If it, like, permanently topples an enemy, then my suggestion is "too much to handle."  And on aother note, it would be a good way to farm dom EXP without being totally broken  (not that it's hard to farm dom EXP currently by just toppling enemies).  Heck, it might even make pacifist playthroughs possible, if there were some way to also defeat bosses without violence.

Haha, I usually go by Kratochek on most websites.  But I sometimes access itch.io using public wifi and can't risk associating adult material with my default login.

(+1)

I like the phrase "Too much to handle".

Im thinking about, how I can make the sub
play style as pacifistic as possible, but going through a dungeon crawler without violence... "x3

I mean, if I find easy ways to do this, I would consider it, otherwise it would be to much extra work for now.