Thank you for all that feedback, I love honest feedback!
I will try to answer to everything you pointed out.
Some of the sprites are much older than others, so yeah they don't look that amazing. Maybe I will use some "free to use" tile sets in the future, to also save some time. I will not rework them ATM, because I'm focusing on new content first.
Enemy's can only be toppled when they are stunned, same goes for the protagonist. The lizard archer can't topple the player and the four-legged lizard can't be toppled right now, because the animations aren't done.
If you try to, they should give u a sound instead, like in legend of Zelda when something doesn't work.
The hit box of the sword attack goes pixel perfect on the sword and swing sprites and it should be possible to hit multiple enemy's at once with it.
Its intended that the swing goes also a bit to the top, when attacking left or right.
The heatball ability should not be cast while in erotic animations or menus.
Oh to make it clear, everywhere, where I write "it should"
or "shouldn't it should not.." I will look into again, to make sure it works correctly.
It should not be possible to farm exp from the weasel, because every time they topple the player, he gets damage. But I guess not enough, especially not when they're still plenty heal items left. (or he get's no damage for...>.<")
I didn't think that through annnd think I will implement a limit of sub/dom skill points, that can be received from every type of enemy.
It would definitely be cool to have threesome's with heatballed enemy's, but that would multiply the sprite animation work in crazy numbers and I'm focusing more on new enemy and levels.
Thanks again, for the huge feedback, it helped in many ways and I wish you some wonderful days to!