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I really like the assets you put together for the game. I think you could definitely tie a mechanic like this into a short story type of game. Because there wasn't a lot of context around the different elements, it was hard to know what stuff would combine and actually create something. It required a lot of brute force. More context/story could definitely point people in the right direction. 

There was definitely a story planned. But I didn't have enough time to flesh it out so I just left in small descriptions for each element.
I was also going to add hints to guide the player too.