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Cool mechanic and wonderful art style. Reminds me Paper Mario. I thought interesting the fact that you reload faster on the ground, makes you plan your jumps and introduces many possibilities for level design

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The way the cactus turns around also really reminded me of Paper Mario! I am glad you also see the similarity. Reloading should only happen on the ground but I wasn't able to fix a bad grounded check which also fires close to walls. Once we fix that, and put more time into level design, the game will reward planning before jumping even more!