Thanks for your feedback! Even if it's negative, can be useful, so don't worry xD...
- Thanks, was made all with simple shapes in unity, only the background I made outside!
- Yeah, indeed x.x;
- True, I would solve this with a proper tutorial;
- True also xD, the plan was to add more enemies so the other weapons could be more useful. In any case, I didn't spent a good time with balance;
- The yellow was supposed to be used vs enemies with huge HP and with a lot of bullet spamming, the cyan was supposed to heal you, but since you can't really take damage if just dodge, this get useless;
- First time someone talks about this... This is new, thanks! <3
- Usually you move ship games with steering and forward acceleration, with some momentum... But I like to do more precise gameplay controlling in my games... Can you specify more what kind of trouble you had?
- In this one, the map is literally infinite, the enemies always follow you and they are spawn with this in mind... Even knowing this, you still think a minimap would be viable or something?
- True true, my bad x.x;
- With the other types of enemy in mind, would be easier to heal with cyan weapon... Maybe fix the cyan weapon logic as well, as it is, is not working 100% intended;
- Not sure if I agree, but it's ok o/;
- Actually in this part I was pretty lazy, and got some sfx from past games x.x.
I didn't thought it was negative feedback at all! There's a lot of gold here... Some stuff I will definitely add to the next version, so thanks for saving a time to help me with that! <3
BTW, if you need more help with jam participating problems, count me in o/