Oops, i forgot to reply!! ๐ (Sorry)
Yes, ik, i say that pretty much to everyone because there are some people can't get negative feedback right, so i'll always remind that, just in case...
I've tried again the new ammos that i missed out in my first playtrough, and i've got to say: i seriously think the yellow one should be a bomb, because righ now there isn't really a way to deal with a lot of enemys other than spamming the magenta ammo (the red ammo is usefull becuase of his piercing ability, but not that much really, an AOE would be more usefull). Dealing with enemys with more HP instead, with the tools that you have, i think it's much easier
Also, the cyan needs to give more feedback of his utility, it isn't really that clear that it heals you (i missed it soo many times): doing something like the blue one, when they collect a bullet it should fix the problem imo. And it seriously need some balance, because healing only 1 to 3 HP in a game where you can have 600+ HP i'd say is a pretty low amount.
(These last two point is just my opinion on how i'd improve the game. Obviously you know the game better than i do...)
Like we said, the moviment of the ship is not conventional: usually in this kind of game the ship it steeres to the direction you pressed, instead of moving in that direction right away...what i've said is that, because of this thing, and the fact that i've played many games that use that kind of moviment (the steering one) i had to adapt myself to your pattern of moviment... That's not really a problem, nor did it caused trouble, it's just a thing that you need to be aware, especially without a tutorial... I hope i explained myself propelly
I was thinking more like an indicator than a map, like the one you gat in an FPS game when you get hurt, especially because doing a minimap of an infinite map dosen't sounds right to me, but yes. i think the game needs an indicator: if you continua running ina d irection, or you need 10 enemys to complete the lever, dometimes finding that enemys it's pretty hard to do...
About the second last and third las point, not that i really think about it, there isn't really a need for that: i was saying that because you currently have only one way to heal/regain mana, and i tought that having only one way to heal isn't really a good thing, especially if the player can miss hoe to do it... But that sould be fixed with a tutorial
(And yeah, you're about the mana one, it shouldn't exist: Regaining mana is much more easier than regaining life)
I should be probably the one to thatnk you for helping me and for making an awersome game!! I'll take you on my mind in case i'd need help on the future!! ๐