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Ahh, marble games. Good memories. Good times.

Although I feel that the controls are too floaty, and there should be more sound effects and game juice/particles and why is there no way to rotate the camera? Even Ballance from 2004 could rotate the camera!

We didn't want players to be able to control the camera. So we tried to design our levels so that it was not necessary. Maybe in combination with another genre it would have been a necessity. 

I see. Still... I don't understand why you wouldn't want players to move the camera. Was it a stylistic choice? Usually, more visibility means a more accessible game.