Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

We didn't want players to be able to control the camera. So we tried to design our levels so that it was not necessary. Maybe in combination with another genre it would have been a necessity. 

I see. Still... I don't understand why you wouldn't want players to move the camera. Was it a stylistic choice? Usually, more visibility means a more accessible game.