Hello,
Thanks for the shoutout. Glad to be of help to your project.
I made another "sucessful" run. I lost after switching to the bigger office. I didn't quite get what happened, but i had more than 200k. Bought the new office, recruited 2 more workers and all of a sudden i was at -50k. I guess my cash reserve weren't enough...
But in the meantime i managed to make a few sucessfull games. My ratings have improved and most of my games reach between 8 and 9 even after the 1st couple of years. I managed to make two 88 games in year 3.
I feel after year 3, it s almost mandatory to switch to a bigger team because of the bubble inflation. Even if you game the delay to reach the required amount, it s starting to become burdensome to delay for more than 6 weeks. 300 bubbles is a lot for a lone worker
So here comes a new batch of suggestions/comments :
- When i take trend visualiser as a starting perk, i would like to see the trends of the topics. It s nice to see the trends of all the genre and of the topics i have acquired. But it would be nice to see which topic i should acquire based on trends. I don t think it s necessary to see all the trends but maybe top 3/5 would be nice. Not a huge hindrance, but maybe a nice plus for the perk. I ran most of my games with that perk and i ll try the others if i run more tries.
- Another small hindrance that could be changed : I think it would be nice to have the 3 starting topics and the starting genre to match. Maybe not systematically great, but good and above garanteed would be ok.
- There s a glitch with the contracts : once the contract is done, if i go to start a new contract before the payment pop up appears, the contract becomes failed. Not a big deal if you know it s coming but sometimes you re into the game and forget it.
- I managed to use the crunch, the way to make it work is a little bit clunky, that s why i messed it up. The issue i had was that the drag and drop of the crunch icon is too precise, so i kept thinking i wasn t doing the right thing.
- I did some tries and the marketing costs are not included in the total cost of the game when you go into the previous game panel. I tried to use the max advertising option and the 25k doesn t seem to be there. I might be wrong though.
- The bank saving bug is still there. I wanted to double check. When i start i put 90k into saving due in 3 months after 3 months the pop up appears the money do not, i even let one more month run and still no money
- Last issue i have is a rather serious one : sometimes RNG fucks the player when designing the game. Let s say i have a game where optimal balance is 70 design and 30 tech, and where the sub part balance favors heavily tech, you can t finish the game with a good balance without delaying. Sometimes it can be a good thing because you didn t reach the necessary amount of bubbles for the current year and you want to delay. Btw it would be nice to know when you start designing how many bubbles you should make to keep the pace.
-What stats determine the speed of producing green bubbles for the contracts ?
So another big long rambling post from me. I hope it s helpful and don t hesitate to ask if i m not clear. I saw the vids of the new office, they look very cool. Tell me when you plan to make a new update, i want to see if i can reach medium sized softwares without imploding...