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Thank you! The confusion about what you can and cannot destroy wasn't mentioned by anyone before you. I already expected we have to communicate that better, but reading your comment made it even clearer, thank you!
I think simply placing these objects in different places might tell the player how to deal with them. I thought that maybe when the player first spawns, he/she will have a cactus to his/her left side. Even if the player ignores the cactus and tries to move to the right, the cactus will be accidentally destroyed. Do you think this is a good way to explain the mechanics, or do you have a different idea? :)

(+1)

Ooh yes this kinda indirect way is also a great way to introduce the mechanics too! It gives people something figure out by themselves too.

Cool! Glad you like the idea. Will try if it works as well as I hope. The only problem I can think of right now is that the player might shoot the ground and miss the cactus after all. But well, I already have one more idea about it. I'm sure we'll find something :)
Thank you for your great feedback!