A great exploration of what is essential to a game! Very well polished and I'm very impressed that two people managed to make many-games-in-one in one weekend.
The spring jump mechanic was interesting, if a bit frustrating at times. For example when I started sliding in a direction I didn't want to go in after landing on an angled surface. I think I fell off the synchronization tower down to the floor 3 times and had to make my way back to the top... and it didn't really do anything did it?