Thanks =)
The tower definitely ended up being more challenging than we had anticipated. And it is entirely optional in terms of progressing the game. Since many points of interest in open world games are optional, but incentivise exploring the world we wanted to have a few similar experiences in the 3D room (a few other ideas like being able to turn the light off and on had to be scrapped in the end, but we definitely wanted to make the AC joke, this being the ubijam and all),