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Yeah, this Jam certainly makes rating things really difficult... is high production value a plus or minus? Who knows, but for me it was a plus in this particular case, because there was still enough (intentional) badness that I felt the game fit the Jam theme! I did find the cover to be way too nice for this Jam, but I can see your intention with it! (It's really weird when good things are reversed because the Jam makes us view everything through a different "lens")

I kind of just wrote that "would of" off as intentional bad dialogue, it's just a pet peeve of mine. But with how well written most of what I've seen from you has been, I thought the mistakes were likely on purpose. There's no need to fix the bakery, I think, it all fits the Jam theme after all!

Yeah, I really liked the family dynamic it had, since in most stories parents just get removed from the main plot in some way!

Those anecdotes from your team are quite funny! I noticed in the credits that you voiced Amina yourself, and I thought her voice was quite nice, just like most of the voice acting (and the rather few parts that felt less good felt less good on purpose). I've never worked with voice actors myself and it adds so much to the game! It's amusing your brother didn't recognize your voice, I guess I already just mentioned that, but it's just so fun to imagine!

No worries about the long comment, it's nice to talk to a fellow game developer, that's actually something I haven't done very often yet!

Mmhmm, I also feel what is so bad it's good has many interpretations, so I sort of went with a realistic approach when a game looks promising, it reaches... doesn't quite get there. Though I did kinda like my plot that a sequel nobody wanted might come underway, I even bought the pirate ship tiles today xD

Glad you feel it was well written! I had fun with this story, and it was a nice break as I do typically write fairly more serious stories. I love comedy of course, but another thing I love are dark fantasy and post-apocalyptic. I loved how in this I was able to get dark and dramatic while still not taking itself too seriously everywhere else. 

Yeah, I notice that too. I wanted the parents to be more involved, plus come on, Callie is a badass mother and Bobby is so laid back and devoted, Plus the cheesy romance between the two, so precious. 

I am glad you liked Amina's voice~ I've always wanted to voice a mysterious damsel in distress that is actually quite powerful when their power is returned lol. One of the "borrowed" (aka ripped off on purpose) elements of this story was the whole fragmented heart thing was from one of my fave CLAMP stories, Tsubasa Reservoir Chronicle and the confusing plot twist is sort of poking fun at Clamp's tendancy to confuse the hell out of you with their heartbreaking reveals. Then the whole crystal thing was a nod to early Final Fantasy, only instead o crystal revival, you take the power lol. But yeah, voice work is so fun and important to me, I feel not enough indie titles (especially free ones) have it, so I intend to change that a little~

Ah that is good, I love talking to fellow devs too! It's a lot of fun and beneficial. 

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Yeah, it definitely does have many interpretations, as we can see in all the lovely entries the Jam got (though I've only played about 7 of them so far, but they were all very different). It's a nice idea to make the game according to that vision, just a lot more subtle than most of the entries I've seen including my own. Which doesn't mean it's bad at all, in fact I rated your game the highest out of all the ones I played because I enjoyed it the most! I think I'd be up for playing a sequel to the game made in a similar vein, yay for pirate tiles!

I generally prefer happier stories, but I do have some dark concepts as well that may or may not some day become reality. A Jam like this might've been a good opportunity to mess around with themes like that in a not too serious manner indeed! I saw you had a post-apocalyptic game uploaded, but instead went and just played the Otome (I will leave some feedback on the page of that game).

I appreciated it! I really loved almost everything about them, Callie reminded me of Yuki from my own game a bit because of her broom (though I think you didn't reach that part in KDM yet) so that made it fun, and Bobby's ultra relaxed attitude (up to the great dialogue after the Mona bossfight) combined with his voice acting were just great!

That description of Amina reminds me a bit of a certain character I love a lot (who also happens to be my profile icon)! I only read one CLAMP work, X was actually one of my first mangas but it was never finished here. D: It's so long ago that I don't remember if it had any twists of that sort up to the point where the releases stopped. I found the twists upon twists at the end of your game very entertaining regardless, however! I must also admit to my shame, that I've never played any Final Fantasy. When it comes to JRPG, Atelier is my favourite series and one of the only JRPGs I've played a lot of!

Your "voice acting mission" seems like a good one, since I think voice acting in the west should to be brought up to a more respected position like it seems to be in Japan (how some western games don't even seem to credit their voice actors is beyond me). However, I personally wouldn't even know where to get voice actors, I usually try to do everything in my games myself. D: Probably part of the reason why I haven't made super many yet and have not too much confidence in my work!

Mmhmm! This jam really gave me some fire I needed as well, since I've kinda been suffering writer's block, and this theme was perfect to let my juices flow without having to be concerned with plot hole or coherency lol. But yeah, so many neat interpretations of theme breathed life into some really neat titles!

Ah yes, happy stories are good! Even though I like dark themes, in truth I love that in combination with light. Themes I like to highlight is light amidst the darkness, so I guess you could say my favourite theme is hope! Ah, I saw your comment on the otome, I am glad you are enjoying it thus far! Our team has worked hard on that for over a year now, but there is still work to be done! (I think once I finish the current route I am nearly done writing the other 4 routes will be super easy and quicker to write). 

Ooh, can't wait to get to that part in KDM! Callie and Bobby's VAs are really good friends and have been with me since we started this silly little studio back in 2012. In fact, the whole entire family (the parents, our hero, and adopted brother) are my loyal veterans--that's why I purposely had them voice a family since we've always felt close like a family!

Ooh, what character is in your avatar? I am curious now! I have actually never read/watched X, though it looks pretty twisted from clips I've seen haha, Haha, no need to feel ashamed, I've only RECENTLY gotten into Final Fantasy myself... we had to be very wise with our choices in games as a kid since we didn't have a lot of money, in fact we mostly could only play PC games. I only got a PS2 like... 2 years ago I think? But now the legends I want to play (majority anyway) are super cheap haha! 

Definitely, English voice acting deserves more love~

Ahh, art blocks of any kind suck, but these Jams are really good medicine! Especially if it's something like this one where you're encouraged to "slack off" a bit, in a way! I have procrastinated an RPG project forever now, I hope maybe the Jams I entered finally boosted my confidence to start it. D:

I think hope is a good theme, if something gets too dark I find it hard to care about what happens sometimes, because the default assumption is that everything will stay terrible (or get even more terrible) for all the characters anyway. D: If I even start playing/reading/watching it at all, in the first place!

The Otome is very nice so far, and I hope you reach a point where writing becomes easier again! When I started work on my short visual novel for the TyranoBuilder Jam - which made me find this nice website - I was writer's blocked so much that I wrote 4 lines of text (which were changed later) in the course of about 4 hours initially. D: Good luck continuing your work on the Otome!

Haha, it must have been fun for them to voice a couple in that case, and a cute reason for the way the story turned out!

The character in my avatar is Dizzy from Guilty Gear, since I saw that you found my deviantART you've probably already seen her there, but I can explain why your description reminded me of her if you'd like!

I really can't remember that much about X, I'm not sure how many years ago I read it, and the fact that the ending never got released here made it very anticlimactic. D: Though it doesn't mean I dislike it in any way, maybe I should re-read it some time since it can be fun to revisit things you've read/watched/played in the past!

I've been a PC gamer forever as well and only got my first console rather recently, specifically to play Atelier games and Demon's Souls. It's always kind of interesting to see what games someone grew up on depending on which game systems s/he had available at any given time! Many games seem a lot cheaper now indeed, although I imagine some are hard to get due to availability!

Ahh, I plan to check out your visual novel later as it looks so cute! You have a very soothing art-style that is quite an eye-pleaser!

Yes, jams are the best medicine. Majority of my games under my belt are pretty much born of a jam in some way, some of them were just way too overdue or got too big to make it for the jam (such as my otome, that was meant for the Ren'Py annual 1-month jam NaNoRenO but it... grew... like a lot lol). 

I hope to see more RPGs from you! KDM proved to me you're really good at this~ I had a question, though, how did you make it where the dungeon was dark and you had a light surrounding you? I feel that would be a useful feature to implement in one of my dungeons. As well as, how did you make it where you could move a stool around, like in the kitchen? (I love puzzles and would love to practice doing things like that).

Sure, I never got to play Guilty Gear, so I would love to hear how she reminds you!

I hope you will like the VN! It's my first attempt at one, but I had to rush it a bit because I noticed the Jam too late and procrastinated before starting (common theme, eh D:). I'm glad you like my art style, even if it tends to be all over the place and varying wildly - at least it seems that way to me, but some people still say I have a recognizable style? :S

Somehow working under pressure sometimes seems necessary, in the way that Jams enforce due to having a time limit. But it's really cool that you decided to take your Otome further! I think that's better than making it in time for the Jam deadline, in a way!

Ahh thank you for your encouragement! As mentioned I've been procrastinating one I wanted to make for a really long time now, so hopefully there'll be another one to play...

The light in KDM is a "Show Picture" with a black picture with transparent feathered circle in the middle, but I'm not sure how exactly I did the events for it anymore. If you want to I can try to look it up, but I know I did something wrong because the event code for it causes heavy lag on some computers!

I think the stool was just a check whether the player is facing left on interaction and the doing move route 1 left, and either triggering a self switch or incrementing a variable to keep track of how far it's supposed to be pushed. Again, if you want, I can try to look that up as well!

I'll send you a note on dA about Dizzy, since I want to link a video and it'd cause a huge embed here. I already feel a bit bad for spamming so much text on your game page! :P

I am sure I will, it looks quite relaxing and I am curious how you do with VNs as that is where my personally specialty lies~

Very much so, the time crunch sorta kicks your procrastination in the ass and be like LET'S GET A MOVE ON! But yeah, my otome actually was VERY different if it had went for the jam, but when I actually started writing... many elements changed, and the story and backstories, really only Emmet's character and backstory is the one that had little to no changes in comparison to the others. And it just became a bigger project, but I am happy for it as it is one of my favourite writings so far even though Slice-of-Life is normally not my style (I love SoL stories but I do not consider myself a SoL writer).

Oh wow,. sounds like a neat little trick. You can look it up if you want, but I hope it is not too much trouble!

Look forward to the note, and no worries on the spam, I love comments xD

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It's definitely not nearly as complex as your VN that I played, but you'll see I guess!

Definitely, I'd personally like to get better at motivation/self-discipline outside of those pressure situations, though!

That sounds intriguing, changing so many elements of a VN after already starting seems like a lot of work! I still need to figure out how to write more complex stories, the rather few stories I've actually written down so far were rather simple, like KDM or my VN. I like Slice of Life a lot both in anime and manga (and VNs as well), but not many of my own story concepts really fit into that genre either, I think. Maybe I should check out your other upload here, too, but I'm afraid it'll be sad, haha! D:

http://prntscr.com/ft8pa1 this is the darkness effect, as far as I remember I didn't get it to work properly without "parallel process", but that's a bad way to solve it because it causes a looot of unnecessary computations. It would definitely have to be tweaked a bit so it doesn't cause issues on slower PCs. On entry into brighter rooms like Yuki's I just did "Erase Picture 1" without any conditional branching, since I didn't use that slot for anything else.

http://prntscr.com/ft8qoa , http://prntscr.com/ft8qsv , http://prntscr.com/ft8qyz this is the event scripting for the kitchen stool, if there's anything that needs explaining, tell me!

That's good, I love comments, too! Though I can be really slow at responding to them D:

Oddly enough, it wasn't really work to change it as everything was simply a concept in my head and I like to write with a natural flow. So if something changes along the way, I roll with it as sometimes I get an idea and then something has to change for it to implement, I implement. One good thing about VNs is I write directly into the script whilst RPG Maker.... this game is the first time I wrote the script first before doing anything else.

Ah don't worry too much, 30kwh Left does have 1 Good end and 1 Best end if you make the right choices! And it's more omnious than actually scary, so there isn't jumpscares lol. There are unhappy happy ends of course, but that's if you make the wrong choices xD

Cool, I'll take a look at these! And you're not slow, you're surprisingly quite quick to answer IMHO~