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(+1)

Heya! 

Visual

It's visually pleasing but the ground has a weird texture, and it's sad without colors (it's more of a personal preference though).

Sound

The BGM feels a bit like Undertale imo, I liked it. I didn't like the digging sound though :(

Tutorials

The game says what you have to do, and you probably won't miss the central part. The text on the top right may be missed though, I didn't see it at first, and if you're not used to WASD, it may feel like "how am I supposed to move?"

No explanation on what you can and cannot dig though. I figured it out myself, but I'm a bit stupid and tried it anyway for too long thinking "maybe if I try harder..." 

Gameplay

  • A bit slow but the idea behind the gameplay is nice, digging your way to your objective. Not awesome but it works well
  • The surprise mechanic is interesting, but it feels a bit too random and unavoidable imo. 

Fun

It rapidly became repetitive and as I didn't like the surprise mechanic, I was just hoping not to encounter it to rapidly see what happens when I find the bunny. Definitely not too bad but fun only a few minutes.

Bugs

The bunny is shaking ferociously when digging, and sometimes can't even dig.

You can jump and start digging one , but it doesn't work, you're just flying. 

Theme

Definitely in the theme :)

Thank you for the game, it was still a pleasing experience

(+1)

Thank you for the review!
The limited colours is because I was using Gameboy (pocket) colours to give a specific feel to the game.
The sound effects were quite rushed, I would have liked to make them softer, but still with the same retro feel.
Perhaps an extra animation for trying to dig in impassable blocks could help with knowing which blocks to dig through, but there wasn't time during the jam, nor for any kind of menu.
I'm sorry you didn't like the tomte, it was (like other parts of the game) an influence from Briony's streams.
Glad you still enjoyed it!