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(+1)

I like the concept and the 8-bit artsyle of the game.  

The idea of a bunny digging to reach a goal is cute and endearing.  

Mechanic-wise I find the controls simple and easy to follow while the surprise mechanic of can be fleshed out to perhaps a random chance event rather than just a character that suspends your movement for a few seconds.  

Thank you very much!
The random "tomte" event when you break a block is something I would have liked to improve, since what happens now is the bunny moving and jumping randomly and you can't control anything, but very often the bunny gets stuck running into a wall, which is not that great.
I'm glad you liked it!