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Coolwonder

19
Posts
1
Followers
8
Following
A member registered Dec 02, 2020

Creator of

Recent community posts

a nice base gameplay, reminds me of multiplayer flash games of old.

Would love to see this fleshed out more

nice minigames.  It would be nice to have some kind of interaction with the main "hub" screen.

nice short puzzle game.  Last puzzle is a bit confusing but we still able to clear it

Cute game with a predictable yet terrifying twist.

I really like the implementation of the sound effects, the changing bgm, the enemy mechanics, and the overall bouncing animation.

Navigation was a little tricky which could be alleviated with a minimap like function but overall very solid entry

Really like the mechanic of having chat interact with the player!  

I wish I streamed to have a chance to try the online mode but the controls seemed pretty solid from the offline mode that was provided

nice Doom WAD

The controls are very responsive and the movement of the sprites are very fluid and nice.

I really would like to see you guys flesh this out more than just a base!

He was the goodest of boys

I think the concept is funny and addicting.  

The add to ship function is a little buggy but something that can be polished.  

It was kind of surreal in a sense, I think you played to the strengths of using limited resources to create an unsettling atmosphere.  

It's a bit short and straightforward but for a first game jam I think that's fine.  Best wishes on your future endeavors!

A platformer with an interesting concept.

I felt like I was playing drunk sonic or something, frustrating, but addictively rewarding once you finish a level.  It is nice and quick paced, fitting for something like a game jam, only qualm is the lack of bgm or sound effects

Mom I think I'm ready to play Touhou now.

Anyways I do like the concepts presented here in this game, they're very clever spins on the genre although it does get a little bit more difficult towards the middle.  

Controls are simple and react fine, no complaints about that.

Overall a solid game jam game with nice gimmicks to spice it up a bit

I like the concept and the 8-bit artsyle of the game.  

The idea of a bunny digging to reach a goal is cute and endearing.  

Mechanic-wise I find the controls simple and easy to follow while the surprise mechanic of can be fleshed out to perhaps a random chance event rather than just a character that suspends your movement for a few seconds.  

The pixel art is nice, although the platforming is kind of clunky.

The player is not affected by the physics of the moving platforms, making is difficult to ride them as you have to move with the platform in order to prevent yourself from falling.  

The surprise aspect is interesting with varied projectile strength but can be a bit unreliable for clearing out big mobs.  

Lack of bgm or sound effects is also kind of disappointing but understandable

I like the theme of surprise incorporated for this game.  Scaring people through the set pieces you place is a good mechanic that is straightforward and simple.

There was not much to do in the beginning but there is a progression when time passes.  

I would have liked more set pieces to place but for this jam the foundation is solid and has potential to expanded on!

I like the implementation of the gift boxes with the health boxes. 

I have no problems with the movement, although sometimes the character can get stuck on the edges of the map.

The gun change I feel is not really an upgrade but the feature of having an upgraded weapon is nice.  

God dang it bobby

nice, simple and straightforward mechanics, level 5 was indeed hard.  Like the sound effects and music