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(+1)

That's great feedback. Thank you. 🙂 I'd like to return to this project again in the future, so it's definitely something I'll consider and try out.

I quite like the way the tentacles can burrow while you're shooting them, so there's this tension where you try to kill them as quickly as possible. But I agree that the time to kill can feel a little high. Maybe there could just be a weaker version of the same enemy that appears in higher numbers?

(+1)

Ye, totally agree with you on the burrowing and tension there. 

I like the idea of weaker + higher numbers. That also makes me think you could have a larger & tougher one that appears less frequently and presents a different kind of challenge (mixed in with the others).

I'm keen to learn more from this kind of discussion & play testing, so feel free to msg me any time.