Nice game. Visuals were neat though some of the tile schemes were pretty harsh (the 3rd area was very rough to play through).
Gameplay wise I think it was a neat concept but enemies starting behind rocks and things was very annoying. The bosses where neat and definitely was caught off on the last one when the bullets turned. I will say instead of extra hearts I would of liked something that let me fire faster.
I ran into a bug where I was on a half tile at the start of every fight at one point it didn't stop me from playing but did slightly add to the whole can't hit enemies right off the bat thing.
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Thank you, Yeah some rock formations don't work well with some of the enemies AI. When testing I noticed this too so I added the run feature as a half solution. The half tile start is something I never encountered while testing, I don't think I reset the battle position so you start off in the spot where the last battle ended but I was always on the grid. I had ideas for powerups similar to the one you mentioned but with limited time I decided not to. I'm glad you liked it.