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Hello! 

I'm sorry you find yourself with the bad feel that your game will get stuck to the Windows OS, but as others told you, trying to reconvert to a complete new and different engine is actually having to remake the game. I checked your game page and trailer and I must say that I find it very detailed: you have story, characters, maps, sprites and art, music, script events, ...

I tried years ago to play with RPGMaker2003 (it was 2004... yep, some years ago), and at least I remember how easy was to start prototyping (making characters, set them a few lines of dialog, a few maps...). But yes, on Unity you have to make a good bunch of tools and stuff by yourself first.

Getting it short... I wanted to help and found this:

https://store.steampowered.com/app/363890/RPG_Maker_MV/

RPGMaker MV allows you to convert the project to MacOS, Linux, Android,...

But you are using RPGMAker VX Ace,

So I tried to find a converter:

https://forums.rpgmakerweb.com/index.php?threads/vx-ace-to-mv-converter.45296/

No idea if you tried this already, but I thought that, maybe, if everything goes well, that could help you achieve to publish your game in more platforms.

Good luck!!

And Merry Christmas!!!

Thank you for taking a look at the game and offering some further advice. I feel it's just more important to just get the project finished. I've weighed the options after playing through the story, and well, this is a bit of different sort of game. No matter how much I've added features it's only really held the game back because the story is the key. If I get the chance because people enjoy the game enough, then I'll rip it to another game engine. It's just going to be a leap of faith re-doing and porting everything.