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Very impressive artwork and game mechanics. The use of the dash to push stuff and deal damage. Although i'm sure it wasn't intentional (glitch or feature?) I really enjoyed when the enemies went flying 1000 miles away haha.  The puzzles gradually became more intricate which was great. I also enjoyed the death screen text haha very funny! The boss battle was also very enjoyable with it's different forms of attack. Overall it was a very good game!

There are however some things I think could be improved (all of us could obviously make 1 million improvements, but we have to be told our weaknesses to learn for the future). The movement was a little slippery, which was ok because this isn't a platformer, but I always like to feel like i'm in control of the character unless there's a meaningful reason to lose control (i.e. i'm sliding around on ice :D). Also the top/down perspective with the changes in height made me feel a little nauseous The combat also felt unfair, although the enemies flying away was satisfying, it didn't feel like a real fight. Also, there were instances where I was injured but didn't understand why. I saw that the enemies had an attack animation, but sometimes I would lose health when they were standing still and not lose health when they would swing at me. Those were my biggest issues. Some minor improvements would be to have the boss attacks come faster, and also to decrease his health by about 1/3 or 1/4. Since his attacks come out so slowly (and half of them are floating in the air) and you can only attack him right before or right after his attacks (if his hand is on the ground) the fight just drags on for a very long time. 

Although that was a long critique, I very much enjoyed your game, and i'm sure with time and practice you guys could make a very fun and enjoyable puzzle/combat game that feels like the old timey classics, such as Mario 64, banjo kazoie, and Super Smash Bro's (yes I just compared your game to some of the best N64 games of all time, because I genuinely believe it's true.) Very impressive game for just 48 hrs

(+1)

Hey there Curturp! I'm Linus, the artist on the team!

Thank you ever so much for the praise, I honestly never expected any responses quite like this! I can very much agree with every single point of feedback you've provided here and most of it was actually discussed during the game-jam itself, we just never had the time to take care of it.
And the flying away enemies were definitely not intended! But perhaps one of those happy accidents we should expand more upon haha!

We've done a little bit of messing about with the project after the jam and we are considering futher developing it, controls have been tightened and those horrid keybindings are gone and the combat will surely see a lot of tweaking, more feedback on attacks and we gotta get rid of those as you mentioned bugs where animations would play and wouldn't.

Again thank you ever so much ^^ Your critique was extremely well laid out and super helpfull!

I'm really glad to hear you guys plan to further develop this idea. I definitely can't wait to play this one again!