I think the atmosphere is great. The movement feels pretty good, but unfortunately, I think you've bound too much to two buttons. I don't really see a reason that the shooting mechanic should be bound to the same button as shooting or that shooting really even needs to be a mechanic in the game. I think you could just as easily accomplish what you've done by adding a double jump and making the warp pads something that you run into. The way it's currently set up, it's also fairly disorienting to move through the pads. I think if you added some indication of where a warp pad would lead you/which way you'll be facing as you come out of it, it would help a lot.
Viewing post in PROJECT_ETRAFLOW jam comments
"I don't really see a reason that the shooting mechanic should be bound to the same button as shooting or that shooting really even needs to be a mechanic in the game." I'm guessing this is a typo I don't understand this part could you please restate it? As for the disorienting warp pads I'll take that into consideration thank you for your feedback!
My point was that the shooting mechanic only really seems to serve the purpose of providing extra jumps while you have ammo and activating the warp pads. If you removed the actual shooting mechanic and just had a limited number of jumps/made the warp pads activated by running into them, it would serve the same purpose.