"I don't really see a reason that the shooting mechanic should be bound to the same button as shooting or that shooting really even needs to be a mechanic in the game." I'm guessing this is a typo I don't understand this part could you please restate it? As for the disorienting warp pads I'll take that into consideration thank you for your feedback!
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My point was that the shooting mechanic only really seems to serve the purpose of providing extra jumps while you have ammo and activating the warp pads. If you removed the actual shooting mechanic and just had a limited number of jumps/made the warp pads activated by running into them, it would serve the same purpose.