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(+1)

Thank you for playing and for the feedback! 
An ending cutscene was something we thought about at first, but due to the time constraints it couldn't, unfortunately, be done (just like the more detailed background.)  When it comes to level design - what did you think about the speed of the moving platforms? Were they alright or some of them too slow?

(+1)

The moving platforms felt a bit slow but only in the beginning when you didn't have any aerial movement options. Once you got the double jump and air-dash you could breeze through areas without worrying about the platforms too much. 

Overall there weren't any other hazards than radioactive sludge that you had to avoid; I guess if enemies or traps were present then the platform speed might've been more problematic. Worked for me though and had a lot of fun timing my jumps and abilities!

Other than that on level design, some of the areas had vertical platforms that I guess were meant for you to come back to once you got the climbing ability, but I kinda ended up aiming for the little sliver of ground they had on the top because at the time I had no idea a climbing ability existed.

Once again, this was probably one of my best experiences on the game jam! Great job!

(+1)

Thank you for the reply! It's interesting how you used the vertical platforms - I thought someone might use them like that but it's always great to read how the players react to different mechanics and how they tackle the levels :D I'm really glad you liked our game!