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(+1)

Was a good base, but it wasn't apparent how i was supposed to move.  At times i had parts of my blob that stuck around, others i just stopped moving all together after a couple of pellets.  Felt more frustrating than fun.

I am sorry for that. The error were the blob stops was observed by me during development but I was unable to fix it. I feel like it is caused by some bug with unity's Rigidbody2D. The workaround I found when play testing was to go around the blob, sort of like a spiral and push the blob from behind. Thanks for pointing out that this was occurred more often than I thought it did. As with the part where it feels frustrating, I hope that I will be able to make it more strategic after the jam ends. Thanks again!