Cool first try! Graphics look good. The animations look good, but could use more movement next time, try adding some bounce after planting a foot and some jiggle to the head on impacts.
dihedronstudios
Creator of
Recent community posts
Was ok, but could have used some more design. I got stuck on a level where the spawn point was surrounded on all sides by impassable water and mountains without access to tools. The gameplay loop was look at the end, grab the one or two tools i needed and leave. Could have used some more mutation themes. Good attempt though!
Yep another player mentioned the same issue. Units are made on a timer and use ORE. Its random which unit gets built based on if the timer comes around when you happen to have enough ore to make a unit. I am working on the production system and will update the game sometime in the future. Thanks for playing!
Yeah the collectors have an issue where if they are collecting, they dont "belong" to the base, and so you cant send them out. As the game is submitted to the jam, units are just made on a timer and each costs ORE to make. So it takes a while to ramp up. I've already got updates to production in the project, but the AI then needs some updating to use these new features. I hope to work more on it in my offtime. Thanks for playing!
You got it right on the head, we used mushroom wars as our inspiration. The mutators change any unit that passes through a base. Once a unit goes through a base it gets a mutator based on the ones equipped on the base. If up upgrade any of the bases you can equip specific mutators from the list.
We wanted to add an instruction page when you start but we were fighting with build errors that took longer than we wanted which sucked up the time allocated to make an instruction page.
I've already made some changes to the game and will make some updates in the future when I have free time which will require more re-balancing for sure. Thanks for playing!